
Hits for 1000 normal hits and crits up to 2000.

AOE that cannot be avoided by LOS but you can run out if you want to conserve mana. Has a Water Spit for 1300-ish Frost Damage. What a tank! He has 95437HP and hits like one. And on the left, moving around is Rokmar the Crackler, a giant lobster. The next cave contains another Scale-Healer kind of group with 2 Defenders and a ray, same tactics as before. Facing the wall, you're supposed to go left. You don't have to kill them as stated here but find their bodies. Up there you will find one of the guys for the quest Lost in Action ( ). You jump in the pool and you have to take out the patrol on the ramp. Stoneskin Totem:Increases Mennu's armor, I have no clue for how much Healing Totem:Heals him by something that looks liket 5% HP per secondĮarthgrab Totem:Entangling roots for anyone in range.

He can put up totems which need to be eliminated quickly. Take out the mobs at the base of the ramp and get ready for Mennu The Betrayer. Another group awaits on the left and then you will notice the first boss on the ramp, patrolling up and down. Work your way up and to the left, through a tunnel. Before you find yourself in the cave, take out the last two neutral slaves, you will most likely aggro them. The Scale-Healers and these are #1 and #2 on priority list for killing. The rays do a Psychic Horror which is a horror-like fear, except you run with warp speed. The 4-mob groups containing Scale-Healers and rays are the most dangerous. When you attack Slave handlers the slaves turn hostile BUT they will flee once the handler is down and thanking you for freeing them. There are groups of naga-like mobs called Slave Handlers and obviously 2-3 slaves (which are neutral at first). I found my perfect setup in a Priest, Hunter, Druid and Warlock/Mage+Warrior for the crowd control and other nice features which will be quite useful! Your usual tank and 2 healers, suggested you bring a priest and back-up healer for some bosses. Swim up the tube and you'll find yourself in a big cave. Every other class that can't breathe underwater can get a pot or good ol' Hydrocane (if you can use it) or this pot ( ) for free (almost). Dive in and you will see a tube to swim through. While in Zangarmarsh, you can't miss Coilfang Reservoir on the

Commentaire de 3316A tiny guide, written from personal experience and such
